OFC Oracle Learning Guide / Updated October 19, 2026 / Games:Pineapple OFC

Your first OFC game

OFC Rules and How to Play

Illustration of a green forest with dappled sunlight and a path leading inward

Place 13 cards across three rows.
OFC is poker about where to place cards as well as what you draw.

01 / Core rulesWhat is OFC?

OFC (Open-Face Chinese Poker) is a poker game in which you arrange cards across top, middle, and bottom rows, then compare each row with your opponent’s.
In Japan, the game is also known as “Chaipo.”

02 / Core rulesSplit 13 cards into 3, 5, and 5

Thirteen cards total: 3 on top, 5 in the middle, and 5 on the bottom.
Top: 3 cards

Make high card, one pair, or trips.

Middle: 5 cards

Make a hand at least as strong as the top row.

Bottom: 5 cards

Make the strongest of the three hands.

Hand strength: bottom ≥ middle ≥ top

Within the same hand category, compare card ranks. For example, a KK pair beats QQ. The top row has three cards, so it cannot be a straight or flush.

Completed example: correct hand order

top row
Q♥Q♦2♣
middle row
K♠K♦8♥8♣3♦
bottom row
A♠J♠9♠6♠4♠

Top QQ → middle two pair, KK and 88 → bottom flush. The hands get stronger as you move down.

03 / Core rulesHow one hand unfolds

01 First five cards

Place all five cards in any rows you choose. Do not discard here.

02 Choose 2 from 3

Draw three cards and place two. Discard the remaining card face down.

03 Repeat four times

Repeat “choose 2 from 3” four times to complete all 13 cards.

5 cards + 2 cards × 4 = 13 cards

Once placed, a card cannot move to another row. Leave room for later cards as well as the hand you have now.

It also matters whether you place first or second

The player placing first is OOP; the player placing after seeing the opponent’s placement is IP.
IP can use the opponent cards visible at that moment in the decision.
You cannot see opponent discards or cards not yet drawn.

04 / Core rulesA foul breaks the required hand order

If the top is stronger than the middle, or the middle is stronger than the bottom, the board fouls. Even a strong hand does not score when the three-row order is broken.

Foul example: top KK > middle QQ

top row
K♥K♦2♣
middle row
Q♠Q♦8♥6♣3♦
bottom row
A♠J♠9♠7♠4♠

Even with a bottom flush, this fouls because middle QQ does not support top KK.

Do not make only the top row strong

If you make a high top pair to pursue FL, the middle and bottom must also finish stronger.

If only you foul, the comparison is treated as losing all three rows and being scooped, and you receive no royalties.
A qualifying top hand does not enter FL if the board fouls.

05 / Core rulesScoring is row results plus hand bonuses

When boards are complete, compare like rows: top with top, middle with middle, bottom with bottom.

One point per row

Win +1 point, lose −1 point; a tied row is 0.

Win all three rows: +3 points

The regular 3 points plus a 3-point scoop bonus make +6.

Hand bonuses

Add your royalties and subtract the opponent’s.

Example: compare these two scores

A Regular settlement example against one opponent. Both boards are complete and non-fouled.

you

top row
Q♥Q♦2♣

QQ pair | 7 royalty points

middle row
K♠K♦8♥8♣3♦

KK and 88 two pair | 0 points

bottom row
A♠J♠9♠6♠4♠

Flush | 4 points

Total royalties: 11 points

opponent

top row
J♥J♦5♣

JJ pair | 6 royalty points

middle row
10♥10♦7♥7♣2♥

TT and 77 two pair | 0 points

bottom row
4♣5♦6♥7♠8♦

Straight | 2 points

Total royalties: 8 points

Comparisonyouopponent
Top: QQ > JJ+1 point−1 point
Middle: KK and 88 > TT and 77+1 point−1 point
Bottom: flush > straight+1 point−1 point
Scoop: win all 3 rows+3 points−3 points
Royalty difference11 − 8 = +3 points8 − 11 = −3 points
Final score+9 points−9 points

Your score is 3 row-result points + 3 scoop points + 3 royalty-difference points = +9.
Because opponent royalties are subtracted, you do not simply add your 11 points.

What if you win two rows and lose one?

The row result is +1 +1 −1 = +1 point. Then add the royalty difference between you and the opponent. Winning two rows does not earn a scoop.

Royalties are bonuses determined by the hand and row.
They apply to top-row pairs of 66 or higher and trips, middle-row trips or better, and bottom-row straights or better.
Top-row TT and JJ pairs earn royalties even though they do not enter FL.

Royalties by hand are listed in the Scoring and FL reference.

06 / Core rulesGame types

OFC variants include Regular, Progressive, and Joker Ultimate.
They share the three-row layout and normal-hand sequence. Jokers and Fantasyland (FL) deal sizes differ.

Regular

Uses 52 cards without jokers. FL deals 14 cards regardless of the top hand, including on continuation.

Progressive

Uses 52 cards without jokers. Entry FL deals 14–17 cards according to the top hand; continuation returns to 14.

Joker Ultimate

Uses 54 cards including two jokers. Entry FL deals 14–17 cards, and continuation retains the entry deal size.

In Joker Ultimate, jokers are wild cards: they can represent other cards to complete a hand. Their presence changes both hand-building possibilities and placement decisions.

The next section covers FL entry requirements and deal sizes by game.

07 / Core rulesWhat is Fantasyland (FL)?

In a normal hand, make a pair of QQ or higher, or trips, on top and finish without fouling to enter FL on the next hand.

In FL, receive the cards all at once and place all 13 cards together.
You can build while seeing the whole deal instead of drawing gradually; discard unused cards.

Your FL placement remains hidden from the opponent and is revealed at the end of the hand.
When you are in FL and the opponent is in a normal hand, you can see the opponent’s exposed cards.

This article calls FL by its qualifying top hand: QQ FL / KK FL / AA FL / Trips FL.

FL deal size depends on the game and top hand

Qualifying top handRegularProgressiveJoker Ultimate
QQ FL14 cards14 cards14 cards
KK FL14 cards15 cards15 cards
AA FL14 cards16 cards16 cards
Trips FL14 cards17 cards17 cards

Regular always deals 14 cards in FL.
In Progressive and Joker Ultimate, QQ FL deals 14 cards, KK FL 15, AA FL 16, and Trips FL 17.

For example, in Joker Ultimate, AA FL gives you 16 cards: place 13 and discard 3.
With Trips FL, place 13 of the 17 cards and discard 4.
Whatever the deal size, the completed board contains 3 cards on top, 5 in the middle, and 5 on the bottom.

How do you continue FL?

In all three variants, while in FL, make top trips or bottom quads or better and finish without fouling to remain in FL next hand.
Unlike entering from a normal hand, top QQ alone does not continue FL.

On continuation, Regular and Progressive deal 14 cards. Joker Ultimate retains the entry deal size: an AA FL entry continues with 16 cards.

Once you know the rules, move on to opening placements

Next, see how to split a real five-card deal. Compare six deals—including one pair, two pair, and suited cards—in Regular and Joker Ultimate placement diagrams.

Next, use your own deal to

see how to place the first five cards.

Learn placement ideas from six deals.

Supported games
  • Regular
  • Progressive
  • Joker Ultimate
Read opening strategy

For learning and post-game review

OFC Oracle analysis screen showing board card placement and candidates by estimated EV difference.

Frequently asked questions

Can the three-card top row make a flush?

No. The top row is evaluated only as high card, one pair, or trips.

Can I discard one of the first five cards?

Place all of the first five cards. You start discarding one card from later three-card draws.

Does top QQ always enter FL?

The middle and bottom must be complete and the board cannot foul. Placing QQ alone does not guarantee entry.

Can I move a placed card later?

Placed cards cannot move. Place them with later draws in mind.